# Complete Resource List

### Search Recommended Math Resources

### Search Recommended Math Resources

Use the search filters below to return results. Keep an eye out for some of my top favorites-- my "BookSmart Picks"-- that are sure to entertain and educate your kids! And, many activities use common materials you likely have at home already. Look for entries marked with the "Common Items" icon to find activities that shouldn't require any purchase.

Rhyming text describes a line of 100 ants traveling to reach a picnic. They start in one long line of 100, but to get there faster one ant suggests dividing into two lines of fifty, then four lines of twenty-five, then five lines of twenty, and finally ten lines of ten. The changes in their formation take them so long, though, that the food is gone by the time they arrive…

Rhyming text describes a line of 100 ants traveling to reach a picnic. They start in one long line of 100, but to get there faster one ant suggests dividing into two lines of fifty, then four lines of twenty-five, then five lines of twenty, and finally ten lines of ten. The changes in their formation take them so long, though, that the food is gone by the time they arrive. The ants are shown in total and in their new formation on each page. This is a good way to talk about arrays, but in terms of division, as well as the concept of factors. Grouping can also be discussed based on this book. You can have your child come up with another number and find how many ways the ants could organize themselves in that case. The books *100th Day Worries* and *98, 99, 100! Ready or Not, Here I Come! *can both support this same idea of dividing or grouping 100 as well.

This is a game that I have seen in a number of classrooms over the years. Not only is the game beautiful and colorful, but it’s also fun and mathematical at the same time! Each player rolls the dice and uses addition, subtraction, multiplication, and division to make their way to the center of the board…

This is a game that I have seen in a number of classrooms over the years. Not only is the game beautiful and colorful, but it’s also fun and mathematical at the same time! Each player rolls the dice and uses addition, subtraction, multiplication, and division to make their way to the center of the board. Adding to the excitement is the ability to bump other players back to start as you go. The first player to land both pawns on 101 wins the game. It’s a great way to practice arithmetic as well as build understanding of factors and prime numbers.

This game for 2-4 players gives your child practice with both multiplication and division facts through 100. Players use their cards to complete fact families on the triangle game board; the first player to use all of his or her cards and call out “tri-FACTA!” wins…

This game for 2-4 players gives your child practice with both multiplication and division facts through 100. Players use their cards to complete fact families on the triangle game board; the first player to use all of his or her cards and call out “tri-FACTA!” wins! Your child may recognize fact triangles from school, but if not, this is a good way to think about numbers flexibly and understand “turn-around” facts.

Zupelz is great for using math skills and knowledge, as well as logical thinking and deductive reasoning. There are 100 puzzles in each box, and the answers and a progress chart to keep track of which puzzles your child has completed…

Zupelz is great for using math skills and knowledge, as well as logical thinking and deductive reasoning. There are 100 puzzles in each box, and the answers and a progress chart to keep track of which puzzles your child has completed. I have the third grade version in my class, and often offer it as a station on game days or an option for early finishers since the kids enjoy it so much. There are versions for grades 1 through 6, but you can only purchase them through the Origo website (so the grade you are looking for may not be as well-stocked as the items that can be found on Amazon). I have used other Origo products in the past as well (specifically for teaching multiplication) and have been a big fan.

The FlashMaster is a hand-held computer to help your child master their math facts (all four operations). It goes as high as 9+9 in addition, up to 18-9 in subtraction, up to 12 x 12 in multiplication, and up to 144 divided by 12 in division…

The FlashMaster is a hand-held computer to help your child master their math facts (all four operations). It goes as high as 9+9 in addition, up to 18-9 in subtraction, up to 12 x 12 in multiplication, and up to 144 divided by 12 in division. If your kid gets a problem incorrect, it gives him or her the correct answer AND repeats the same problem two more times for practice. It has an array of modes and levels, so you can choose the difficulty of what your child is working on. Additionally, there are timing options, so you can give them a specific amount of time to do as many problems as they can, or you can give them a certain number of seconds per problem. You can also choose up to 15 problems of your own choosing if there are specific problems your child needs to work on and practice. It even saves the information from the last nine times your child has played it, so that you can see how much time it took, how many problems they finished, and how many they got correct/ incorrect. While initially I was a bit skeptical since at first it just sounded like an expensive set of flash cards, the kids really love working on the Flashmaster and I have found it’s a good go-to for my early finishers, as well as an extra activity on game days in my class. Plus, the information you get from having the kids play this is so valuable—way better than trying to keep track yourself of which problems tend to trip them up and they need to work on. (As a note, however, there are websites out there like XtraMath and IXL that you can subscribe to and will track your child’s progress for you… this is just a very portable version of that.)

This is a game that I happened upon at a teacher store one summer. It works best with 2 or 4 players and one person reading the answer key. In each round, the players get a case to solve (all the players have the same case). Each player gets one of the four case cards…

This is a game that I happened upon at a teacher store one summer. It works best with 2 or 4 players and one person reading the answer key. In each round, the players get a case to solve (all the players have the same case). Each player gets one of the four case cards (or 2 each if playing with 2 players); on one side the case is stated and on the other side each card has a different alibi. Each player must decide whether the alibi is correct or whether that person is guilty. Players must do this by determining whether the math in the alibi is correct. If the math is incorrect, then that person is guilty. The object is to earn the most points by correctly determining guilt and innocence throughout the game. I have only played the third grade version, but I like how the game covers so much of third grade math, from multi-digit addition and subtraction to fractions to geometry.

This is a game that I happened upon at a teacher store one summer. It works best with 2 or 4 players and one person reading the answer key. In each round, the players get a case to solve (all the players have the same case). Each player gets one of the four case cards…

This is a game that I happened upon at a teacher store one summer. It works best with 2 or 4 players and one person reading the answer key. In each round, the players get a case to solve (all the players have the same case). Each player gets one of the four case cards (or 2 each if playing with 2 players); on one side the case is stated and on the other side each card has a different alibi. Each player must decide whether the alibi is correct or whether that person is guilty. Players must do this by determining whether the math in the alibi is correct. If the math is incorrect, then that person is guilty. The object is to earn the most points by correctly determining guilt and innocence throughout the game. I have only played the third grade version, but I like how the game covers so much of third grade math, from multi-digit addition and subtraction to fractions to geometry.

This is a game that I happened upon at a teacher store one summer. It works best with 2 or 4 players and one person reading the answer key. In each round, the players get a case to solve (all the players have the same case). Each player gets one of the four case cards…

This is a game that I happened upon at a teacher store one summer. It works best with 2 or 4 players and one person reading the answer key. In each round, the players get a case to solve (all the players have the same case). Each player gets one of the four case cards (or 2 each if playing with 2 players); on one side the case is stated and on the other side each card has a different alibi. Each player must decide whether the alibi is correct or whether that person is guilty. Players must do this by determining whether the math in the alibi is correct. If the math is incorrect, then that person is guilty. The object is to earn the most points by correctly determining guilt and innocence throughout the game. I have only played the third grade version, but I like how the game covers so much of third grade math, from multi-digit addition and subtraction to fractions to geometry.

In this set, the 24 cards have two wheels, each with three numbers. One number is missing from each wheel, and the object is to find a variable number (any whole number from 1 through 9) which, when used with the other numbers on each wheel, can make 24 on both wheels…

In this set, the 24 cards have two wheels, each with three numbers. One number is missing from each wheel, and the object is to find a variable number (any whole number from 1 through 9) which, when used with the other numbers on each wheel, can make 24 on both wheels. You can add, subtract, multiply, and divide to make 24, using all of the numbers on each wheel only once. Each card has two sides, and there are three levels within each box, so you can start with easier level one (or one dot) cards and move up to level three (or three dot cards) as your child gets better. These cards are so great because a) you can differentiate by level, b) children get better with practice which is really satisfying for them, and c) they do a great job of promoting and supporting flexible thinking, and d) they require some perseverance at times. Kids often have to try out different ways to make 24, attacking the problem from different angles in order to use all four numbers. These cards are great to get your kid’s mind going, and could be a good way to start the day, giving them one of these cards to try at the breakfast table. And that way, if they don’t get it right away, they have the rest of the day to figure it out.

Just like the other sets of 24 cards, each card in this set has four numbers on it and you must use all four numbers to make the number 24. You can use any of the four operations, but each number on the card must be used exactly once. However, now you have the added challenge…

Just like the other sets of 24 cards, each card in this set has four numbers on it and you must use all four numbers to make the number 24. You can use any of the four operations, but each number on the card must be used exactly once. However, now you have the added challenge of fractions and decimals. Each card has two sides, and there are three levels within each box, so you can start with easier level one (or one dot) cards and move up to level three (or three dot cards) as your child gets better. These cards are so great because a) you can differentiate by level, b) children get better with practice which is really satisfying for them, and c) they do a great job of promoting and supporting flexible thinking, and d) they require some perseverance at times. Kids often have to try out different ways to make 24, attacking the problem from different angles in order to use all four numbers. These cards are great to get your kid’s mind going, and could be a good way to start the day, giving them one of these cards to try at the breakfast table. And that way, if they don’t get it right away, they have the rest of the day to figure it out.

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